![game roadblocks for mac game roadblocks for mac](https://i.pinimg.com/736x/57/ad/d5/57add5d5d14b104d070206c5e6468fc4.jpg)
Individuals, hobbyists, and small businesses using Unity but not providing services to a third party are eligible to use Unity Personal if (i) for small businesses, if their aggregate gross revenue and funding are less than $100K, or (ii) for individuals and hobbyists if the amount generated in connection with their use of Unity is less than $100K. You are receiving this because you authored the thread.Individuals, hobbyists, and small businesses using Unity to provide services to others are eligible to use Unity Personal if their respective clients, in the aggregate, have less than $100K of revenue or funds raised in the prior 12 months. Reply to this email directly, view it on GitHub Library which doesn't have ARM support at the moment, and is potentiallyĪnother hard problem to work around for supporting native ARM execution. The deterministic results of floating point operations across players using Is one more problem that is related to "sync": game simulation depends on I would also like to point out that there Problematic, because it's not exposed only to the engine, but is alsoĪvailable to Lua code of games. What exactly what you like to survey on top of the above question aboutįrom technical side, this post focuses on the graphical API, which is very We can't *easily* do polls in game, we can do them easily on forums likeĭiscord, Reddit, not sure about website (it's webflow). Mac support (although this search ofc results some duplicates) Search for "mac" on BAR discord results 634 hits, and most are about Mac, so likely not many Apple users in game at the moment. The results might be quite skewed because game currently doesn't support On Sun, at 5:02 PM Marek Rusinowski wrote: I would also like to point out that there is one more problem that is related to "sync": game simulation depends on the deterministic results of floating point operations across players using streflop library which doesn't have ARM support at the moment, and is potentially another hard problem to work around for supporting native ARM execution. What exactly what you like to survey on top of the above question about Mac support?įrom technical side, this post focuses on the graphical API, which is very problematic, because it's not exposed only to the engine, but is also available to Lua code of games. We can't easily do polls in game, we can do them easily on forums like Discord, Reddit, not sure about website (it's webflow). Search for "mac" on BAR discord results 634 hits, and most are about mac support (although this search ofc results some duplicates).Reddit posts: (it's a low volume forum).> results might be quite skewed because game currently doesn't support Mac, so likely not many Apple users in game at the moment. > You are receiving this because you authored the thread.Message ID: > Reply to this email directly, view it on GitHub > since you can't control what hardware players have and what drivers they > does more would run into even more issues. > already crashes for many people with lesser drivers. > An Vulkan stub that doesn't actually render anything and just checks > OS, or the installation is hard (eg user > is it that only a subset of the Apple hardware is needed, or the latest Is there some way we can estimate the effort needed? I see - it just assume fully updated M1/M2 machines and then let everybodyĪn update script that people can run to update the machine would help as